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Cold Canuck Community Member
Joined: 08 Mar 2013 Posts: 140 Location: Michigan, U.S. of eh
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Posted: Sun Oct 12, 2014 11:43 am Post subject: |
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I can't understand why they wound up with such a strange mix of dead-on accuracy and not-in-the-ballpark.
I've been looking into this game since it first became a rumor, and they went to a great deal of expense and trouble to get it right.
They talked Fox into giving them access to a terabyte's worth of original soundtracks, audio effects, still and video from the cast and sets, yet they made some obvious and unnecessary changes that were never part of the original nostromo bridge....go figure ![Confused](images/smiles/icon_confused.gif) _________________
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Space Jockey Community Member
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Joined: 13 Apr 2009 Posts: 559 Location: East Tennessee
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Posted: Sun Oct 12, 2014 12:18 pm Post subject: |
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Some art for the game by artist Brad Wright can be found here.... note that are likely spoilers present if you are playing it.
On the ship designs it's interesting how he blends a mix of the design seen on Nostromo with that of the Prometheus. Looks real nice, I like it.
http://bradwright.deviantart.com/gallery/51439004/Alien-Isolation-concept-art |
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Space Jockey Community Member
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Joined: 13 Apr 2009 Posts: 559 Location: East Tennessee
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Posted: Sun Oct 12, 2014 12:23 pm Post subject: |
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Cold Canuck wrote: | I can't understand why they wound up with such a strange mix of dead-on accuracy and not-in-the-ballpark.
I've been looking into this game since it first became a rumor, and they went to a great deal of expense and trouble to get it right.
They talked Fox into giving them access to a terabyte's worth of original soundtracks, audio effects, still and video from the cast and sets, yet they made some obvious and unnecessary changes that were never part of the original nostromo bridge....go figure ![Confused](images/smiles/icon_confused.gif) |
Yeah, it is strange. Maybe it's down to budget, time, having to use parts found in the main game itself for the Nostromo DLC; it's great to walk round, but for fanatics like us rather than casual gamers, stuff like the Bridge viewports looking different, the alcove seating area in the Galley being 'mirrored' (screens are shown on the left rather than the right) do tend to stick out for us.
I played and completed 'Crew Expendable' last night, got half way through 'Last Survivor' then had to turn it off as it was 3am. :-0
Very enjoyable. |
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CessnaDriver Community Member
Joined: 15 Mar 2008 Posts: 96
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Posted: Sun Oct 12, 2014 3:27 pm Post subject: |
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Can licensing require certain levels of accuracy?
As in ok you can go nuts but not all the way.
We reserve that for someone with more money? |
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Cold Canuck Community Member
Joined: 08 Mar 2013 Posts: 140 Location: Michigan, U.S. of eh
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Posted: Sun Oct 12, 2014 5:54 pm Post subject: |
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The items that are missing or incorrect were small (not really) details that only fans of the original movie would notice....and from what I've heard and read, Fox really opened the archive doors to the devs, so...I won't say it couldn't or wouldn't happen, but it just doesn't feel like that.
![Confused](images/smiles/icon_confused.gif) _________________
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Mr Webber Community Member
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Joined: 13 Apr 2008 Posts: 1824 Location: Terra Australis
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Posted: Wed Nov 05, 2014 6:41 pm Post subject: |
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Had this for a while now but still to get a console, fingers crossed this week. _________________ Formerly offworld66 |
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joberg Community Member
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Joined: 06 Oct 2008 Posts: 9447
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Posted: Thu Nov 06, 2014 7:12 pm Post subject: |
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That game would be great in an Oculus Rift mode ![Shocked](images/smiles/icon_eek.gif) |
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Space Jockey Community Member
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Joined: 13 Apr 2009 Posts: 559 Location: East Tennessee
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Posted: Fri Nov 07, 2014 11:15 am Post subject: |
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Yeah, some have got the Oculus mode to work on PC somehow. There are some videos of it on YouTube, it does look terrific and adds a whole different dynamic in playing the game. Plus it's funny seeing how terrified the players are. Ba-wa-ha-ha-ha-haaaaa
I finished it a couple of weeks back and I loved it. I was very impressed with how they've captured the look of the Nostromo, in particular the three different aesthetics found on each Deck - A, B, C - and developed it further. But also there are some areas that have a hint of the Prometheus set, some that have hints of stuff from Aliens; Security guys encountered later in the game for instance wear some very basic Colonial Marine armor.
All in all I loved it, I hope Creative Assembly have the chance to build on what they learned on this and do another. |
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Mr Webber Community Member
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Joined: 13 Apr 2008 Posts: 1824 Location: Terra Australis
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Posted: Sat Nov 22, 2014 5:26 am Post subject: |
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Absolutely blown away by this game., just loving every second of it. Leaving the Nostromo missions until I`ve finished Isolation as a treat. _________________ Formerly offworld66 |
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Cold Canuck Community Member
Joined: 08 Mar 2013 Posts: 140 Location: Michigan, U.S. of eh
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Posted: Sun Feb 08, 2015 1:36 am Post subject: |
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Damn, that's funny. _________________
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Mr Webber Community Member
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Joined: 13 Apr 2008 Posts: 1824 Location: Terra Australis
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Posted: Sun Feb 08, 2015 7:18 pm Post subject: |
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Jaded! Outrageous. ![](images/smiles/002.gif) _________________ Formerly offworld66 |
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